This chapter considers the use of simulations and games for science learning in the context of formal education. After describing the variety of contexts in which individuals interact with simulations ...
Citizen Science Salon is a partnership between Discover magazine and SciStarter.org. In today’s world, computers both big and small produce vast volumes of data in record time — millions of trillions ...
In 2020, a new minigame appeared in the video game Borderlands 3, located in the resident scientist’s laboratory on the spaceship Sanctuary III. Although the arcade game may seem like just another way ...
While we might imagine a scientist as a chemist concocting substances in a lab, or a biologist diving with sea creatures, the reality is often far more mundane. Much of science involves collecting and ...
Though some might see video games as a distraction, a recent study from the University of Georgia suggests they can actually serve as a place to practice key science skills—with the help of some ...
A physicist, a gamer and two editors walk into a bar. No, this isn’t the setup for some joke. After work one night, a few Science News staffers tried out a new board game, Subatomic. This ...
This guide offers practical ways to introduce the game to learners, support players throughout, and adapt play for different ...
In a groundbreaking new study, researchers led by the University of Massachusetts Dartmouth have shown that players of the online citizen science game Foldit can successfully refine and improve ...
Games have become increasingly ubiquitous, with the enormous potential to be effective at reaching and teaching audiences. There are a few notable examples of games that tackle some of the important ...
Tabletop role playing games (TTRPGs), like Dungeons and Dragons (DnD), recently exploded in popularity with the help of video games and web series. Unlike traditional board games, TTRPGs combine ...